Summary
Lee Dunham is a Tools & Pipeline Developer with 11 years of experience specializing in character, creature and facial rigging, animation pipeline tooling, and technical animation leadership. He has led and mentored teams at major studios including Ubisoft Annecy, Creative Assembly and Eidos-Montréal, building scalable rigging frameworks and migrating studios from MotionBuilder to Maya. Proficient in Python (PyQt/PySide/pymel), MEL, MaxScript and C#, he combines hands-on rigging and scripting to solve production bottlenecks and reduce technical debt. Based in Annecy, France, he’s equally at home shipping production-ready rigs for mocap and cinematic pipelines and authoring developer-facing documentation. As a freelancer and studio lead, he balances agile tool development with day-to-day artist support, often turning bespoke rigging challenges into reusable pipeline solutions.
10 years of coding experience
3 years of employment as a software developer
BA (Hons) in Computer Animation Computer Animation, BA (Hons) in Computer Animation Computer Animation at Cardiff school of Creative and Cultural Industries
Diploma Multimedia , Diploma Multimedia at North West Kent College