Lee Dunham

Tools & Pipeline Developer at Freelance

Annecy, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Top School
Lee Dunham is a Tools & Pipeline Developer with 11 years of experience specializing in character, creature and facial rigging, animation pipeline tooling, and technical animation leadership. He has led and mentored teams at major studios including Ubisoft Annecy, Creative Assembly and Eidos-Montréal, building scalable rigging frameworks and migrating studios from MotionBuilder to Maya. Proficient in Python (PyQt/PySide/pymel), MEL, MaxScript and C#, he combines hands-on rigging and scripting to solve production bottlenecks and reduce technical debt. Based in Annecy, France, he’s equally at home shipping production-ready rigs for mocap and cinematic pipelines and authoring developer-facing documentation. As a freelancer and studio lead, he balances agile tool development with day-to-day artist support, often turning bespoke rigging challenges into reusable pipeline solutions.
code10 years of coding experience
job3 years of employment as a software developer
bookBA (Hons) in Computer Animation Computer Animation, BA (Hons) in Computer Animation Computer Animation at Cardiff school of Creative and Cultural Industries
bookDiploma Multimedia , Diploma Multimedia at North West Kent College
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Stackoverflow

Stats
117reputation
56kreached
6answers
0questions
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Github Skills (23)

maya6
curve6
keyframe6
pyqt6
python6
nuke6
animation6
autodesk5
digital-signal-processing5
signal-processing4
signal3
retargeting3
mocap2
modular2
apng1

Programming languages (1)

Python

Github contributions (5)

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ldunham1/abstract_factories

May 2024 - Sep 2024

Collection of functional abstract factory designs
Contributions:11 releases, 42 PRs, 93 pushes in 3 months
ldunham1/pyblish-maya

Jun 2015 - Jun 2023

Contributions:3 pushes, 2 comments in 8 years 2 months
pythonmaya
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Lee Dunham - Tools & Pipeline Developer at Freelance