Lee Fogg

Engine Programmer at Rockstar Games

Illinois, United Kingdom
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Summary

👤
Senior
Lee Fogg is an engine programmer with a decade of software experience, currently shaping core systems at Rockstar Games and bringing deep expertise in performance computing, graphics, and game-engine architecture. A self-taught, detail-oriented full-stack engineer fluent in C#, Java and Assembly, he combines a strong Agile mindset with hands-on experience modernizing cloud platforms, CI/CD and infrastructure-as-code. Lee has a track record of improving team practices—introducing unit testing, Git workflows, and QA initiatives—while mentoring junior engineers through pair programming. His background spans customer-facing cloud products and high-performance engine work, reflecting a rare blend of production-grade backend reliability and low-level optimization instincts. Based in Illinois (UK), he takes pride in careful planning and measurable delivery, often driven by independent research and hobby projects in performance and software design.
code10 years of coding experience
job8 years of employment as a software developer
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Stackoverflow

Stats
775reputation
47kreached
46answers
19questions
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Github Skills (60)

z8010
cartridge10
nintendo10
zx-spectrum10
datasheet10
8-bit10
megadrive9
bitbake9
sega-genesis9
gameboy-advance9
assembler9
arcade9
gameboy9
gbdk9
fltk9

Programming languages (3)

C#JavaMarkdown

Github contributions (5)

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leefogg/GLOOP

Jan 2018 - Nov 2020

Capable lightweight game engine designed for programmers
Contributions:262 commits, 2 PRs, 20 pushes in 2 years 10 months
gamedevgame-developmentopenglenginelightweight-game-engine
A compiler for the GameBoy's Z80 processor
Contributions:272 commits, 1 PR, 49 pushes in 1 year 9 months
gameboygame-boy8-bit8bitcompiler
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Lee Fogg - Engine Programmer at Rockstar Games