Leif Myer is an AI-focused game programmer with 11 years of experience building gameplay systems, AI behaviors, and multi-platform tooling for commercial titles. He helped ship Ara: History Untold at Oxide Games—contributing to turn order, city management, crafting, warfare and AI planning—and now works as an AI Programmer at Bethesda Game Studios. Comfortable across C++, C#, Unity and proprietary engines, he bridges design, UI/UX and QA to turn creative concepts into robust systems and build pipelines. His background tutoring game development and teaching robotics reflects a knack for clear technical communication and mentoring. Off the clock he’s a keen game designer and bird lover, a detail that surfaces in his fondness for careful systems that feel alive.
Contributions:27 commits, 21 pushes, 2 branches in 3 months
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Leif Myer - AI Programmer at Bethesda Game Studios