Leif Theden

System Engineer at O'Reilly Auto Parts

Illinois, United States
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Summary

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Rockstar
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Top School
Leif Theden is a seasoned system engineer with 15 years of hands-on experience building cloud-native backend systems and large-scale monitoring and automation for enterprise environments. Currently at O’Reilly Auto Parts, he architects and automates store deployment, patching, and monitoring across 60,000 endpoints using Ansible, Terraform, Zabbix, TimescaleDB, and Django-backed tooling. He’s fluent in Python, Java, Kotlin and has shipped resilient ETL, media-processing, and API systems at ExecVision while improving CI/CD and live DB migrations. A pragmatic advocate for ownership, transparency, and coding hygiene, Leif pairs a deep appreciation for design patterns and TDD with practical ops skills—reducing downtime via targeted early-warning systems and rewriting search to cut site latency. He contributes to open-source game projects as a full-stack developer, enjoys exploring algorithms, and brings cross-cultural experience with Mandarin and international teaching and sales roles.
code15 years of coding experience
job15 years of employment as a software developer
bookMandarin Chinese, Mandarin Chinese at National Taiwan Normal University
bookBA, Geographic Information Science and Cartography, BA, Geographic Information Science and Cartography at Augustana College, Rock Island, Illinois
bookStillman Valley High School
languagesEnglish, Chinese
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Stackoverflow

Stats
85reputation
3kreached
5answers
2questions
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Github Skills (10)

state-management10
engine10
game-engine10
pygame10
python10
pyglet6
framerate6
chipmunk6
rendering6
pymunk6

Programming languages (4)

C++CPythonEJS

Github contributions (5)

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Tuxemon/Tuxemon

Nov 2015 - Dec 2022

Open source monster-fighting RPG.
Role in this project:
userFull-stack Developer
Contributions:23 releases, 690 reviews, 908 commits in 7 years 2 months
Contributions summary:Leif contributed to the core game logic, modifying the `Control` class, which manages the game loop and state transitions. They made significant changes to game state handling, including dynamically loading and instancing game states. The user also worked on improving the usability of the game, fixing a bug where menus would open on the wrong index. They also added code for player interactions.
2d-gamegamefightingrpggame-development
bitcraft/fighter-framework

Dec 2014 - Feb 2021

Contributions:3 commits, 2 pushes in 6 years 3 months
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Leif Theden - System Engineer at O'Reilly Auto Parts