Leigh Swift is a Senior Programmer with 11 years in games and systems engineering, currently focused on patching and game distribution at Epic Games. Based in Newcastle upon Tyne, he brings deep Unreal Engine experience from leading PC projects at Pitbull Studio and a hands‑on history of graphics, physics and tools development from early work on The Wonderverse. His background spans embedded/VHDL test systems at BAE to solo programming on competition titles, showing a blend of low‑level engineering discipline and creative game problem solving. Notably, he has built everything from constrained-verlet vehicle physics and morph-target animation systems to morphable chat UI, evidencing a talent for turning novel gameplay ideas into robust technical implementations.
11 years of coding experience
5 years of employment as a software developer
HNC, Electrical/Electronic Engineering, HNC, Electrical/Electronic Engineering at Solent University
BTEC NC, Electrical/Electronic Engineering, BTEC NC, Electrical/Electronic Engineering at Isle Of Wight College
BSc, Computer Science, BSc, Computer Science at University of East Anglia
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