Lennart Van Hirtum is a PhD candidate and seasoned C++ systems engineer with 11 years of experience building high-performance, cross-platform software and a five-year track record in open-source development, notably as the author of the Physics3D physics engine. He combines academic depth—studying at KU Leuven, University of Melbourne and Universität Paderborn—with practical expertise in performance engineering, hardware acceleration and language design. Skilled at squeezing efficiency from both software and hardware, he focuses on well-optimized, portable C++ solutions for compute-intensive domains. Based in Flemish Brabant, Belgium, Lennart blends rigorous research with hands-on implementation, often translating theoretical ideas into production-grade open-source tools.
11 years of coding experience
Master of Science - MS, Computer Science, Cum Laude, Master of Science - MS, Computer Science, Cum Laude at KU Leuven
The University of Melbourne
Doctor of Philosophy - PhD, Hardware Acceleration and Language Design, Doctor of Philosophy - PhD, Hardware Acceleration and Language Design at Universität Paderborn - Paderborn University
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