Leo Barreto is an engineering leader based in London with a multi-decade background in game development, VR/AR and real-time simulation technologies, now managing teams at Capgemini Engineering after leadership roles at Unity. He combines hands-on senior engineering experience—from Mediatonic and MPC to Emteq—with recent software management at Unity, giving him a rare blend of technical depth and people leadership across creative and industrial projects. His MSc in Software Engineering underpins a career that spans interactive entertainment, immersive experiences and applied research-driven products. Known for shipping complex real-time systems, he often bridges product, graphics/interaction and backend concerns to deliver measurable outcomes. A Brazilian-trained communicator turned UK-based technologist, he brings cross-cultural collaboration and an unusual mix of marketing-aware product sense and deep engineering craft.
3 years of coding experience
24 years of employment as a software developer
Bachelor of Social Communications Marketing Adverstising, Bachelor of Social Communications Marketing Adverstising at Federal University of Rio Grande do Sul
MSc Sofware Engineering Computer Science, MSc Sofware Engineering Computer Science at University of Westminster
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:9 commits, 7 pushes in 5 days
unity3dunitydotsunity-dots
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