Leo Esguerra

AI Trainer at DataAnnotation

Canada
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Summary

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Senior
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Top School
Leo Esguerra is an AI Trainer and veteran game programmer with 11 years of experience designing gameplay, systems, and AI across mobile and casino titles. He has deep practical knowledge of Unreal Engine’s Gameplay Ability System and Behaviour Trees, and a history of implementing robust live-ops features and third-party SDK integrations for iOS and Android. Leo champions engineering best practices that prioritize scalability, extensibility, and maintainability, evidenced by his work building core game frameworks and automated build pipelines. His background spans rapid prototyping in Unity, Torque 2D, Cocos2d-x and tooling like Qt level editors, giving him a rare blend of gameplay design sensibility and tooling/production engineering. Now applying those skills to data annotation and AI training, he brings a player-focused mindset to ML workflows and model behavior tuning. Based in Canada and formally trained in computer science, he quietly bridges creative gameplay iteration with disciplined, production-ready systems.
code11 years of coding experience
job12 years of employment as a software developer
bookDiploma Advanced Game Development, Diploma Advanced Game Development at Bow Valley College
bookB.S. Computer Science, B.S. Computer Science at University of the Philippines
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (2)

torque1
ide1

Programming languages (2)

C#C++

Github contributions (5)

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gaddamit/TeamGigaChad

May 2024 - Nov 2024

Project collection for Game1501
Contributions:1 PR, 153 pushes, 1 branch in 6 months
gaddamit/udemy

Feb 2023 - Sep 2024

Contributions:18 pushes, 5 branches in 1 year 7 months
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Leo Esguerra - AI Trainer at DataAnnotation