Leon Kunert

Senior Backend Developer at ison GmbH

Hamburg, Germany
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Summary

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Rockstar
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Top School
Leon Kunert is a Senior Backend Developer based in Hamburg with 12 years of experience building reliable server-side systems and improving developer workflows. Currently at ison GmbH after six years at SPIEGEL Tech Lab, he brings deep hands-on expertise in backend architecture, dependency hygiene, and maintainability—skills reflected in his open-source work on the Rust-based Piston game engine. A workflow enthusiast and open-source fan, he has also implemented full-stack features like Slack notifications and streamlined integrations in community projects. Trained as a Fachinformatiker and with physics studies at Freie Universität Berlin, Leon combines a methodical, detail-oriented mindset with occasional design and photography pursuits that inform his pragmatic, user-aware engineering.
code12 years of coding experience
job6 years of employment as a software developer
bookPhysik, Physik at Freie Universität Berlin
bookFachinformatiker, Anwendungsentwicklung, Fachinformatiker, Anwendungsentwicklung at Von Borstel GmbH
languagesEnglish, Latin
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Github Skills (15)

nodejs10
javascript10
rust10
slack-api10
game-development10
meteor10
game-engine10
game-dev10
asset-management9
architecture8
architectures8
html5
css4
mongodb-database4
mongodb4

Programming languages (11)

C#TypeScriptSmartyCSSShellRustJavaScriptVue

Github contributions (5)

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PistonDevelopers/piston

May 2014 - Nov 2014

A modular game engine written in Rust
Role in this project:
userBack-end Developer
Contributions:15 commits, 1 push, 1 comment in 5 months
Contributions summary:Leon made several code changes focused on improving the internal structure and maintainability of the game engine. They removed unnecessary aliases in core modules like `gl_back_end` and `game`, updated how assets are accessed, and changed the game window implementation. Additionally, they updated dependencies and corrected build configurations, replacing `fail` with `panic`. The user also replaced a `#[deny(dead_code)]` with `#[warn(dead_code)]` to improve the code quality.
gamegamedevrustpistongame-development
lokenx/plexrequests-meteor

Feb 2016 - Feb 2016

Meteor version of the original Plex Requests
Role in this project:
userFull-stack Developer
Contributions:15 commits, 4 PRs, 1 push in 6 days
Contributions summary:Leon primarily contributed to the implementation of Slack notifications within the Plex Requests application, along with related testing and configuration options. They added functionality to send notifications for both requests and issues, including the ability to customize the notification content with username and channel information. Furthermore, the user refactored the notification system, streamlining the code by creating separate methods for each notification service. They also addressed formatting and made small improvements such as semicolon usage.
meteordockerplex
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Leon Kunert - Senior Backend Developer at ison GmbH