A modular game engine written in Rust
Role in this project:
Back-end Developer Contributions:15 commits, 1 push, 1 comment in 5 months
Contributions summary:Leon made several code changes focused on improving the internal structure and maintainability of the game engine. They removed unnecessary aliases in core modules like `gl_back_end` and `game`, updated how assets are accessed, and changed the game window implementation. Additionally, they updated dependencies and corrected build configurations, replacing `fail` with `panic`. The user also replaced a `#[deny(dead_code)]` with `#[warn(dead_code)]` to improve the code quality.
modular-game-enginerustpiston
Meteor version of the original Plex Requests
Role in this project:
Full-stack Developer Contributions:15 commits, 4 PRs, 1 push in 6 days
Contributions summary:Leon primarily contributed to the implementation of Slack notifications within the Plex Requests application, along with related testing and configuration options. They added functionality to send notifications for both requests and issues, including the ability to customize the notification content with username and channel information. Furthermore, the user refactored the notification system, streamlining the code by creating separate methods for each notification service. They also addressed formatting and made small improvements such as semicolon usage.
meteorplex