León Moctezuma is a Console Developer with 12 years of experience building immersive games and interactive experiences across console, mobile, web and VR. Based in Hamburg, he has led teams and shipped features at studios like Gameloft and Goodgame, driven hyper-casual prototyping and monetization research at Sunday, and currently contributes to console projects at Megagon Industries. Comfortable across Unity3D, C++ and full game lifecycles, he blends low-level technical ownership (architecture, tool decisions, ports) with creative prototyping and publisher-driven feature work. He has a history of evolving legacy codebases into modern, playable products and a knack for turning early prototypes into marketable MVPs. Notably, his background spans agency creative engineering for major brands and hands-on freelance systems (from Bluetooth mobile integrations to HTML5/WebGL), reflecting both client-facing polish and deep implementation chops.
12 years of coding experience
19 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at Benemérita Universidad Autónoma de Puebla
Bachelor, Computer Science, Bachelor, Computer Science at Technical University of Munich
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León Moctezuma - Console Developer at Megagon Industries