León Moctezuma

Console Developer at Megagon Industries

Hamburg, Germany
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Summary

👤
Senior
🎓
Top School
León Moctezuma is a Console Developer with 12 years of experience building immersive games and interactive experiences across console, mobile, web and VR. Based in Hamburg, he has led teams and shipped features at studios like Gameloft and Goodgame, driven hyper-casual prototyping and monetization research at Sunday, and currently contributes to console projects at Megagon Industries. Comfortable across Unity3D, C++ and full game lifecycles, he blends low-level technical ownership (architecture, tool decisions, ports) with creative prototyping and publisher-driven feature work. He has a history of evolving legacy codebases into modern, playable products and a knack for turning early prototypes into marketable MVPs. Notably, his background spans agency creative engineering for major brands and hands-on freelance systems (from Bluetooth mobile integrations to HTML5/WebGL), reflecting both client-facing polish and deep implementation chops.
code12 years of coding experience
job19 years of employment as a software developer
bookBachelor, Computer Science, Bachelor, Computer Science at Benemérita Universidad Autónoma de Puebla
bookBachelor, Computer Science, Bachelor, Computer Science at Technical University of Munich
languagesSpanish, English, German
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Github Skills (110)

tiled10
testing10
javascript10
qt10
tilesets10
fltk10
angular10
qbs10
java10
vue10
qt-framework10
react-native10
webpack10
qmake10
react10

Programming languages (6)

TypeScriptC#JavaC++JavaScriptKotlin

Github contributions (5)

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MoctezumaDev/Tiled4Unity

Nov 2016 - Sep 2017

Contributions:36 commits, 21 pushes, 2 branches in 9 months
leonidax/tiled

Jan 2017 - Jun 2017

Contributions:22 pushes, 1 branch in 5 months
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León Moctezuma - Console Developer at Megagon Industries