Summary
Leon Rosengarten is a Senior Software Engineer with 12 years of experience building high-performance systems and real-time simulation tools, currently contributing to NVIDIA while maintaining indie Unreal Engine development work. He has deep expertise in Unreal Engine, device integration (Kinect plugin), and surgical simulation, pairing strong reverse-engineering skills with a product-focused engineering mindset from leading R&D on hardware-software projects like the Pocket Printer. Leon is comfortable bridging research and production, having moved between startups and established companies such as CommonGround-AI and Simbionix, and often drives end-to-end technical solutions as a solo contributor or team lead. Known for self-directed learning, clear communication, and reliability, he thrives on complex debugging and adapting to evolving technical constraints. Based in Israel, he combines a BSc in Computer Science with hands-on low-level and real-time graphics experience that surfaces in both commercial and indie projects.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Hadassah Academic Collage
Ort collage Givat Ram
Hebrew, English, Russian