Leon Yang is a Co-Founder and software engineer with a decade of experience building games and transit systems from San Diego. He leads creative and technical direction at indie studio Team Trigear, serving as Creative Director, lead engineer, and writer on MECHABOP, while bringing production-grade backend experience from Cubic Transportation Systems where he built Spring REST APIs and GTFS realtime tooling. Comfortable across C++, C#, TypeScript and backend stacks, he has shipped features for high-profile transit products (NY OMNY/TVMs) and console/Steam game releases. A UC San Diego computer science graduate who mentored peers in the VGDC, Leon blends gameplay systems design with rigorous engineering practices. He also has atypical cross-domain experience in fiscal operations and academic environments, reflecting a pragmatic approach to project delivery and stakeholder communication. Ambitious about narrative-driven games, he pairs storytelling instincts with hands-on coding to move projects from prototype to production.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at UC San Diego Jacobs School of Engineering
Associate of Arts - AA Mathematics, Associate of Arts - AA Mathematics at San Diego Miramar College
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