Summary
Leonardo Mezavilla is a Tools Developer and gameplay programmer with 8 years of experience building Unreal Engine (UE4/UE5) systems in shipped titles across consoles and mobile, including contributions to the ARK franchise. He specializes in C++, GAS/Lyra architectures, multiplayer/replication, engine-level integrations, and platform certification for PS5, Xbox, and Nintendo. Leonardo pairs deep optimization skills—using Unreal Insights and platform profilers to tackle CPU/GPU/memory bottlenecks—with a knack for designer-friendly tooling and clear debug visualizations that accelerate iteration late in production. He has led teams, established code and repo practices, and delivered internal APIs and Pixel Streaming/EOS integrations on short contracts, proving he moves fast without sacrificing maintainability. Based in Cary, NC, he brings a rare blend of systems-level engine work and pragmatic product focus that unblocks certification and tight delivery windows.
8 years of coding experience
12 years of employment as a software developer
English for Academic Purposes, English for Academic Purposes at ABILITY - Sydney
Master of Science in Game Design, Master of Science in Game Design at Full Sail University
Advanced and IELS class, Advanced and IELS class at Impact English College
Estácio de Sá University
Advanced Diploma of Program Management, Project Management, Advanced Diploma of Program Management, Project Management at Focus Melbourne
Pontifical Catholic University of Rio de Janeiro
English, Portuguese, Spanish