Summary
Leonardo Montenegro is a build and gameplay engineer with over 15 years of multifaceted software experience and 11 years focused in professional roles, currently contributing at Black Forest Games in Germany. He blends hands-on full‑stack engineering, technical leadership and agile product shaping—having led dev teams, designed architectures, and spent about 40% of recent roles writing code across React/TypeScript, Python/Flask and Unity/C#. A serial indie games creator and founding partner of small studios, he pairs commercial studio experience with independent game R&D and production, bringing practical creativity to technical decisions. He’s comfortable across DevOps, backend services and front-end systems, and has driven localization automation and MT‑aided pipelines for the games industry. Fluent in English and experienced as a lecturer and mentor, he emphasizes team-driven delivery under HRT (Humility, Respect, Trust). Relocated to Germany to fully focus on game development, he’s motivated by experimental technical challenges that improve scalability and development productivity.
11 years of coding experience
14 years of employment as a software developer
Computer Engineering, Informatics, Projects, Computer, Computer Engineering, Informatics, Projects, Computer at Universidad Tecnológica de Chile
MTI: Magíster en Tecnologías de Información (MSc in Information Technologies), Informatics, management, IT, projects, MTI: Magíster en Tecnologías de Información (MSc in Information Technologies), Informatics, management, IT, projects at Universidad Técnica Federico Santa María
MBA: Master in Business Administration, Gestión, administración, negocios, MBA: Master in Business Administration, Gestión, administración, negocios at Universitat de Lleida
English, Spanish