Leonardo聽Montes

Technical Artist- Graphic Programmer at Emissive

Paris, Ile-de-France
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Summary

馃懁
Senior
馃帗
Top School
Leonardo Montes is a Technical Artist and Graphic Programmer based in Paris with 8 years of experience crafting real-time visuals, shaders, and tools for games across mobile, PC and VR. With a Master in Game Design from ISART Digital, he has led creative teams, negotiated publishing deals, and implemented custom rendering pipelines鈥攐nce even modifying Unreal Engine 5 source for a studio project. At Emissive he focuses on optimized advanced shaders and large-crowd simulation for mobile VR while maintaining production pipelines and custom build-time tooling. Previously he shipped stylized rendering, VFX and export pipelines for Red Sails and multiple contracted titles, and has hands-on experience in physics, AI, level design, and Unity/Unreal integration. Known for bridging art and engineering, he documents best practices and trains teams to adopt efficient workflows. He combines studio leadership with deep low-level graphics work, making him as comfortable mentoring teams as writing performance-critical shader code.
code8 years of coding experience
job4 years of employment as a software developer
bookMaster Lead Game Designer Game Design, Master Lead Game Designer Game Design at ISART DIGITAL Paris
languagesFrench, English, Italian
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Github Skills (6)

job-system10
unity3d9
fluid-simulation9
fluid8
simulation8
fluid-dynamics6

Programming languages (1)

ShaderLab

Github contributions (3)

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Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Contributions:11 commits, 9 pushes, 1 branch in 8 months
comparingecssinglethreadfluidfluid-simulation
Contributions:39 pushes in 27 days
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