Lesther Reynoso

Unity Engineer at Prisms

San Diego, California, United States
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Summary

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Senior
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Top School
Lesther Reynoso is a Unity Engineer with 8 years of hands-on experience building gameplay systems, tools, and UI across Unity, Unreal, and Godot, primarily in C# and C++. He’s shipped indie titles as a co-founder and led gameplay engineering at studios, balancing rapid prototyping with robust architecture and integrating systems like Unreal’s Gameplay Ability and Environment Query Systems. Comfortable as a solo developer on multiplayer projects and as a collaborator in small teams, he focuses on developer-facing tools that speed iteration and player-facing systems that feel responsive. His background in embedded networking software at L3Harris gives him a practical appreciation for performance and reliability uncommon among game programmers. Based in San Diego, he’s driven by making both games and pipelines more fun to work with and play.
code8 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at SUNY Polytechnic Institute
languagesEnglish, Spanish
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Github Skills (1)

jekyll7

Programming languages (4)

C#MathematicaHTMLRuby

Github contributions (5)

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Kpable/kpable.github.io

Aug 2017 - Feb 2025

Portfolio of a Gameplay Programmer
Contributions:6 PRs, 150 pushes, 6 branches in 7 years 8 months
javascriptgameplay
Contributions:66 commits, 4 PRs, 49 pushes in 1 year 7 months
jekyll
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Lesther Reynoso - Unity Engineer at Prisms