Summary
Lesther Reynoso is a Unity Engineer with 8 years of hands-on experience building gameplay systems, tools, and UI across Unity, Unreal, and Godot, primarily in C# and C++. He’s shipped indie titles as a co-founder and led gameplay engineering at studios, balancing rapid prototyping with robust architecture and integrating systems like Unreal’s Gameplay Ability and Environment Query Systems. Comfortable as a solo developer on multiplayer projects and as a collaborator in small teams, he focuses on developer-facing tools that speed iteration and player-facing systems that feel responsive. His background in embedded networking software at L3Harris gives him a practical appreciation for performance and reliability uncommon among game programmers. Based in San Diego, he’s driven by making both games and pipelines more fun to work with and play.
8 years of coding experience
12 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at SUNY Polytechnic Institute
English, Spanish