Senior Raytracing System Software Engineer at NVIDIA
Stockholm, Stockholm County, Sweden
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Summary
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Leszek Godlewski is a Senior Raytracing System Software Engineer with 17 years of experience building high-performance rendering systems, currently working on the RTX runtime driver at NVIDIA from Stockholm. He specializes in real-time, full-resolution visual fidelity and pragmatic upsampling strategies, and prefers data-driven engineering over intuition to create reliable systems teams can depend on. His background spans game engines and rendering roles at Frostbite, DICE, and several studios where he led rendering features, engine stability, and technical teams. Leszek also contributes to low-level tooling—having improved dependency handling and robustness in the widely used ISPC compiler—demonstrating a comfort with compilers, build systems, and platform-level engineering beyond typical graphics work. He combines hands-on implementation with leadership in production graphics pipelines and a history of shipping visually ambitious, performant systems.
17 years of coding experience
14 years of employment as a software developer
Master of Engineering (M.Eng.) Computer Science, Master of Engineering (M.Eng.) Computer Science at The Silesian University of Technology
II Liceum Ogólnokształcące im. S. Staszica w Tarnowskich Górach
Contributions:9 commits, 1 PR, 5 comments in 24 days
Contributions summary:Leszek primarily contributed to the development and enhancement of the ISPC compiler's dependency generation capabilities, mirroring GCC-style makefile integration. They implemented command-line options to manage dependencies, added functionality for overriding rule target names, and ensured the source file was the first dependent. Furthermore, the user addressed issues related to path escaping and corrected a crash associated with empty `do-while` loops. These commits indicate a focus on build system integration and compiler functionality.
Contributions:84 commits, 37 pushes, 3 branches in 5 months
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Leszek Godlewski - Senior Raytracing System Software Engineer at NVIDIA