Lead Programmer Gameplay Systems Engineer at Algovos
Lausanne Metropolitan Area Switzerland
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Summary
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Senior
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Lev Velykoivanenko is a Lead Programmer and gameplay systems engineer with 8 years of experience building production software and research platforms, currently designing multiplayer systems in Godot and shipping full-stack products. He blends a strong academic background (PhD in Information Systems) with hands-on engineering across React/Astro/TypeScript frontends and Python/Rust backends, owning deployment, CI/CD, and Linux ops. Notable wins include a simulation rewrite that dropped runtime from 45s to 45ms, frontend load improvements from 1.5s to 400ms, and an extensible plugin-style architecture used across large codebases. He designs data-driven, non-programmer-facing tools—declarative settings, input, and effects systems—and builds bandwidth-efficient, server-authoritative networking for multiplayer. An active open-source contributor and former sole maintainer of a research platform used in multiple experiments and top-tier publications, he excels at turning domain expertise into reliable, extensible software.
8 years of coding experience
1 year of employment as a software developer
IB Diploma, IB Diploma at International School of Geneva
Master of Science - MS, Information Systems, Master of Science - MS, Information Systems at HEC Lausanne - The Faculty of Business and Economics of the University of Lausanne
Doctor of Philosophy - PhD, Information Systems, Doctor of Philosophy - PhD, Information Systems at University of Lausanne - UNIL
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Lev Velykoivanenko - Lead Programmer Gameplay Systems Engineer at Algovos