Levente Polyak is a versatile board member and urbanist with 16 years’ experience at the intersection of civic design, cultural programming and security-focused software engineering. Based in Hungary, he combines leadership roles in placemaking and urban research with deep hands-on contributions to open source security tooling—maintaining kernel hardening checks and improving pwndbg for reverse engineering and exploit development. His background spans academic research (PhD candidate at Central European University), curatorial projects and policy advisory work for cities, reflecting a rare blend of scholarly rigor and practical urban intervention. Equally at home refactoring Python toolchains as he is curating architecture film festivals, he brings cross-disciplinary systems thinking to complex social and technical problems. An Arch Linux project leader, CTF addict and reverser by practice, he channels his security zeal into tooling that hardens real-world systems while mentoring collaborative urban initiatives.
15 years of coding experience
Master 2, Territoires, Espaces et Sociétés, Master 2, Territoires, Espaces et Sociétés at École des Hautes Études en Sciences Sociales
BA, Architecture, BA, Architecture at Budapest University of Technology and Economics
MA, Sociology, MA, Sociology at Eötvös Loránd University
Participatory GIS, Participatory GIS at ITC Enschede
Doctor of Philosophy - PhD, Sociology and Anthropology, Doctor of Philosophy - PhD, Sociology and Anthropology at Central European University
Master 2, Urbanisme, Master 2, Urbanisme at Institut d'Urbanisme de Paris
Exploit Development and Reverse Engineering with GDB Made Easy
Role in this project:
Security Engineer
Contributions:2 reviews, 55 commits, 46 PRs in 5 years 4 months
Contributions summary:Levente primarily contributed to enhancing the pwndbg debugging tool, which is geared toward exploit development and reverse engineering. Their work focused on improving the tool's usability and features for debugging, including the addition of customizable color highlighting for key elements like flags and the current instruction pointer. They also improved the functionality and robustness of existing commands, such as `search`, `hexdump`, and `telescope`, and implemented a new command for radare2 integration, demonstrating a commitment to improving the overall debugging workflow for security-related tasks.
free and open source voxel art tools - editor, thumbnailer and format converter
Role in this project:
Full-stack Developer
Contributions:114 commits in 3 months
Contributions summary:Levente made various contributions to the voxel art tool, including fixing PostgreSQL include header issues and implementing modern OpenGL versions. They also worked on the user interface, such as rounding the frames per second to produce 60 fps instead of 59. Furthermore, the user modified the shader code, including normal calculations and debugging geometry mode, while also adding color options, and adjusting lighting.
editor-toolsminecraftartvoxel-editormagicavoxel
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Levente Polyak - Board Member at Placemaking Europe