Summary
Levi Perez is an XR software engineer with nine years of hands-on experience building user-centric game systems and tooling, currently contributing to the Oculus (Meta Quest) XR SDKs. Grounded in a long history of hobbyist-to-professional game development dating back to 2005, he blends deep technical fluency across engines and languages with a strong focus on UX and data-driven design validation. At Kooapps he wore many hats—stability engineer, monetization and design analyst—shaping release quality, DevOps practices, and migration efforts while leveraging analytics to justify product decisions. He prefers GitLab for source control and routinely mirrors work to GitHub, reflecting a pragmatic approach to tooling and collaboration. A DigiPen and University of Washington–trained developer, Levi brings both breadth across platforms and a knack for turning player behavior into actionable engineering outcomes. His career arc—from scripting 2D gameplay in RPG Maker to shipping XR SDK features—reveals an unusual combination of long-term craft and rapid adaptation to emerging platforms.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at University of Washington
Computer Science; Game and Interactive Media Design, Computer Science; Game and Interactive Media Design at DigiPen Institute of Technology
Professional Certificate Game and Interactive Media Design, Professional Certificate Game and Interactive Media Design at Michigan State University
Professional Certificate Game and Interactive Media Design, Professional Certificate Game and Interactive Media Design at California Institute of the Arts
Associate of Arts - AA Natural World, Associate of Arts - AA Natural World at Seattle Central College
Professional Certificate Game and Interactive Media Design, Professional Certificate Game and Interactive Media Design at Vanderbilt University