Levin Li is a Senior Software Engineer with a decade of experience building native apps and cross-platform features, currently at Microsoft in Bellevue. He specializes in iOS/macOS development but brings practical contributions across Android, Windows, and web, having shipped features for Outlook Mobile and consumer device frontends. Levin is an active open-source contributor, improving performance and cross-platform compatibility in projects ranging from real-time 3D visualization (Celestia) to backporting Dark Mode for iOS and enhancing GNUstep internationalization. He combines low-level optimization skills (shader, font rendering, MSVC fixes) with polished UI work and tooling improvements like SwiftLint and SPM fixes—an engineer comfortable from system internals to user-facing polish.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Engineering - BE, Information Technology, Bachelor of Engineering - BE, Information Technology at Zhejiang University
Contributions:6 releases, 11 reviews, 30 commits in 1 year 1 month
Contributions summary:Levin primarily focused on implementing and maintaining the FluentDarkModeKit library, which provides dark mode support for iOS applications. Their contributions include fixing UI issues in dark mode, integrating SwiftLint for code quality, and resolving SPM (Swift Package Manager) import issues. They also refactored and refactored the library to use iOS 13 features, including `UIImageAsset` and system dynamic colors.
Contributions:249 reviews, 22 commits, 508 PRs in 1 month
Contributions summary:Levin primarily contributed to the Celestia project's core functionality, focusing on low-level optimizations and compatibility improvements. They made changes to the font rendering system, the shader management, and system access policies, specifically related to Lua scripting and its interaction with the core application. Furthermore, the user addressed platform-specific issues for MSVC, and added support for setting and utilizing system access policies, as well as modifications to address issues and improve rendering performance.
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