Lewis Hammond

Senior Software Engineer, Platforms

Brighton, England, United Kingdom
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Summary

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Rockstar
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Top School
Lewis Hammond is a Senior Software Engineer focused on platform and console support, with seven years of experience bringing Unity to Xbox, PlayStation and Nintendo consoles. He combines deep engine troubleshooting, customer-facing support and platform integration work—diagnosing issues in large codebases, shipping fixes in engine and packages, and building tooling to streamline team workflows. A first-class Computer Games Programming graduate and TIGA-awarded programmer, he also shipped a self-funded indie game on Steam as a solo developer, demonstrating end-to-end product delivery. At Unity he progressed from an internship to senior platform roles, becoming a subject-matter expert on console and licensing systems and helping shape support processes. Based in Brighton, he blends systems-level thinking with hands-on game programming and a knack for translating complex platform constraints into practical developer-facing solutions.
code7 years of coding experience
job8 years of employment as a software developer
bookComputer Science, Physics, Geography, Computer Science, Physics, Geography at Sandown Bay Academy 6th Form
bookComputer Games Programming, Computer Games and Programming Skills, Computer Games Programming, Computer Games and Programming Skills at University of Gloucestershire
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Github Skills (6)

unity3d9
online-game6
unity-dots5
racing5
baduk5
multiplayer4

Programming languages (2)

C#C++

Github contributions (5)

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LewisHammond-uog/Spacebased

Jun 2019 - Dec 2020

Spacebased is a multiplayer party racing game where players construct their own cars. The game is split up into 2 stages.
Contributions:4 commits, 2 PRs, 9 pushes in 1 year 6 months
splitplayersgamepartyracing
Contributions:48 pushes, 9 branches in 1 day
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Lewis Hammond - Senior Software Engineer, Platforms