Lewis Lane is a Strategy & Innovation Manager with 12 years of experience blending commercial banking expertise and a maker’s mindset to drive research-led ideation and capability-building across NatWest Group and RBS International. He moves fluidly between relationship banking, partnership scouting and emerging capability roles, translating frontline customer insight into prioritized innovation pipelines and commercial propositions. Technically curious and hands-on, Lewis contributes to open-source game tooling—helping maintain and refactor core geometry and isometric plugins for the popular Phaser framework—demonstrating attention to code quality and systems thinking. Educated at Exeter and Bocconi with an advanced banking diploma, he combines international management training with deep sector knowledge to bridge product, partners and engineering. Notably, he has a track record of turning exploratory proofs into actionable business opportunities while maintaining pragmatic delivery focus.
12 years of coding experience
1 year of employment as a software developer
Advanced Diploma in Banking and Leadership in a Digital Age, Finance, Advanced Diploma in Banking and Leadership in a Digital Age, Finance at The Chartered Banker Institute
MSc International Mangement with European Study, Management, Merit, MSc International Mangement with European Study, Management, Merit at University of Exeter
MSc International Management with European Study, Management, MSc International Management with European Study, Management at Università Bocconi
Feature-packed axonometric plugin for Phaser 2 which stays true to the Phaser API.
Role in this project:
Full-stack Developer
Contributions:47 commits, 13 PRs, 23 pushes in 3 years 8 months
Contributions summary:Lewis primarily worked on the core code of the Phaser Isometric plugin, fixing issues related to the build process. The user split the source code into individual class files, added documentation, and fixed JSLint issues, indicating an effort to improve code quality and maintainability. Furthermore, the user made several contributions related to the depth sorting calculations of the isometric sprites. Finally, the user worked on the implementation of the Cube class, as well as refactoring various parts of the codebase.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
Front-end Developer
Contributions:9 commits, 1 comment in 7 months
Contributions summary:Lewis primarily contributed to the Phaser.js game framework by modifying and extending the `Point` class, a core geometric element. Their work involved implementing and optimizing the `centroid` function, which calculates the midpoint of an array of points, and also refactoring. The user also addressed documentation and clarity for collision detection methods within the arcade physics system. They also fixed the `checkPointerDown` method and added a `removeFrom` method for the tween manager.
gamehtml5game-frameworkphaserjs2d-game
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