Summary
Lewis Scrivens is a Lead Gameplay Programmer with 8 years’ experience building gameplay systems, movement mechanics and software architecture across AAA titles and VR training solutions. Currently leading movement systems on WARDOGS at BULKHEAD, he previously contributed to Transformers Reactivate and server/AI work on Blood Hunt, showing a blend of gameplay fidelity and backend efficiency. He brings deep Unreal Engine expertise from both commercial and VR business-training projects, and has stepped up from associate roles to lead technical ownership. Based in Stevenage, UK, Lewis pairs a games-focused Computer Science degree with hands-on leadership, often tackling cross-disciplinary challenges from client relations to low-level performance. Colleagues value him for shipping robust systems under pressure and for thriving on technically ambitious problems.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science with Games Programming, Bachelor of Science - BS Computer Science with Games Programming at The University of Huddersfield