Summary
Lexie Bartlett is a game designer with over a decade in the industry and more than five years focused on level and systems design, best known for contributing themed levels, weapons, and new game styles to the award-winning Pistol Whip. She blends hands-on Unity development and visual scripting with iterative playtesting to craft rhythm-driven pacing, difficulty progression, and novel combat mechanics that boost player engagement. Comfortable collaborating across disciplines, Lexie has prototyped unique weapon types and implemented diverse enemy behaviors while transitioning from QA into design roles. Based in Edmonton, she also brings STEM education experience—designing curriculum and running coding clubs—which informs her clear, accessible approach to gameplay for a wide range of players.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at University of Alberta