Summary
Liam Armitage is an Associate VFX Artist and technical artist with eight years of experience creating shader-driven and simulation-based effects for real-time games, currently elevating immersion on the Star Wars Jedi franchise at Respawn Entertainment. Proficient in Unreal, Houdini, Maya/Blender, Substance tools, and languages like HLSL, C++, C#, and Python, he builds performant VFX that balance cinematic fidelity with gameplay readability. Bilingual in English and Japanese (N1), Liam often serves as a cross-disciplinary communicator who streamlines collaboration between art, design, and engineering. His background includes internships and technical art roles where he focused on asset optimization, naming conventions, and scalable VFX libraries—skills he pairs with a tutor’s patience from mentoring peers in game dev topics. Driven by a lifelong love of games and film, he blends artistic sensibility with engineering rigor to solve visual problems under tight technical constraints.
8 years of coding experience
Game Design & Development B.S., Game and Interactive Media Design, Game Design & Development B.S., Game and Interactive Media Design at Rochester Institute of Technology
Computer Science and Applied Engineering, Computer Science and Applied Engineering at Hunterdon County Computer Science and Applied Engineering Academy
High School Diploma, High School Diploma at Delaware Valley Regional High School
English, Japanese