HTML 5 canvas implementation of Mario written in Ocaml
Role in this project:
Back-end Developer Contributions:38 commits in 26 days
Contributions summary:Liam contributed to the game physics and collision detection of the Mario game, implementing new object types and collision processing methods. They added enemy-enemy collisions, fixed merge conflicts, and worked on making the game playable. These commits show the user's involvement in developing the core gameplay mechanics within the OCaml-based project.
canvasjavascripthtml-5ocamlmario
Contributions:19 pushes in 10 months