Liam Gallagher

Graduate IT Security Analyst

Killybegs, Ireland
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Summary

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Rockstar
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Liam Gallagher is a Graduate IT Security Analyst at Mercury Engineering with four years of hands-on experience blending cybersecurity education and practical incident-focused work. He holds an Honours BSc in Computing with Cybersecurity and Digital Forensics and has progressed from frontline customer roles to technical security practice, demonstrating strong work ethic and adaptability. An active Rust developer, Liam contributes to notable open-source projects like the Bevy game engine, improving core ECS and scheduling systems—an uncommon cross-over that sharpens his systems-level thinking for security tasks. Based in Killybegs, Ireland, he brings a youthful, fast-learning mindset informed by early leadership training in youth community work. Liam’s background suggests he thrives at the intersection of low-level engineering and pragmatic security operations, making him well-suited for roles that require both deep technical contributions and incident response.
code4 years of coding experience
bookFoundational Certificate (Level 6) in Youth Leadership and Community Action, Youth Leadership, Foundational Certificate (Level 6) in Youth Leadership and Community Action, Youth Leadership at University of Galway
bookHonour’s Batchelor of Science in Computing with Cybersecurity and Digital Forensics, Cyber Security and Digital Forensics, 1.1, Honour’s Batchelor of Science in Computing with Cybersecurity and Digital Forensics, Cyber Security and Digital Forensics, 1.1 at Letterkenny Institute of Technology
bookLeaving Certificate, Leaving Certificate at St Catherine’s Vocational School
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Github Skills (13)

ec10
bevy10
scheduling10
rust10
game-development10
entity-component-system10
game-engine10
game-dev10
audio9
mathematics8
data-structures8
data-structure8
math8

Programming languages (11)

TypeScriptShellRustJavaScriptHTMLSvelteNixMarkdown

Github contributions (5)

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bevyengine/bevy

Jun 2022 - Jan 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:37 reviews, 21 PRs, 77 comments in 2 years 7 months
Contributions summary:Liam primarily contributed to the Bevy game engine's backend, focusing on improving core systems and adding new features. Their work includes implementing run conditions for system execution, optimizing code with the `spawn_batch` function, and implementing a `SystemParam` for the `WorldId`. Furthermore, the user added features for global volume control in the audio system and added integer equivalents for the `Rect` type. The commits demonstrate a strong understanding of Bevy's ECS and scheduling mechanisms.
data-drivenbevygamedevrustgame-development
Visual gizmos to assist with Bevy game development
Contributions:4 releases, 72 commits, 3 PRs in 6 months
bevyrustgizmosgame-developmentassist
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Liam Gallagher - Graduate IT Security Analyst