Liam Harrison is a Melbourne-based game developer with 8 years of professional experience building gameplay systems and engine-level features in C# and C++. Currently at Ludeon Studios, he has contributed to three shipped RimWorld expansions, working across high- and low-level optimization, game design, and hiring/onboarding. He pairs a Swinburne Computer Science degree with indie game development on the side, demonstrating both formal training and hands-on creative practice. Liam’s background spans full-stack roles and software development for spatial/AR applications, giving him a pragmatic cross-discipline perspective on performance and user-facing systems. Colleagues describe him as a developer who bridges design intent and technical constraints to ship polished, performant game experiences.
7 years of coding experience
1 year of employment as a software developer
Bachelor of Computer Science, Computer Science, Bachelor of Computer Science, Computer Science at Swinburne University of Technology
Contributions:17 commits, 29 pushes, 1 branch in 9 months
shortliam
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.