Liam Harrison

Game Developer at Ludeon Studios

Melbourne, Victoria, Australia
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Summary

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Liam Harrison is a Melbourne-based game developer with 8 years of professional experience building gameplay systems and engine-level features in C# and C++. Currently at Ludeon Studios, he has contributed to three shipped RimWorld expansions, working across high- and low-level optimization, game design, and hiring/onboarding. He pairs a Swinburne Computer Science degree with indie game development on the side, demonstrating both formal training and hands-on creative practice. Liam’s background spans full-stack roles and software development for spatial/AR applications, giving him a pragmatic cross-discipline perspective on performance and user-facing systems. Colleagues describe him as a developer who bridges design intent and technical constraints to ship polished, performant game experiences.
code7 years of coding experience
job1 year of employment as a software developer
bookBachelor of Computer Science, Computer Science, Bachelor of Computer Science, Computer Science at Swinburne University of Technology
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Github Skills (16)

unity3d9
simulator9
modification9
mechanics8
playfab8
csharp8
2d-game7
starcraft7
space6
game-development6
3d6
transport5
game-dev5
open-source5
epic5

Programming languages (1)

C#

Github contributions (5)

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Liam-Harrison/Celeritas

Mar 2021 - Aug 2022

Celeritas is a 2D space-shooter with ship-building and weapon modification mechanics.
Contributions:8 releases, 64 reviews, 71 commits in 1 year 5 months
2d-gamegameshiptilesetweapon
Liam-Harrison/QuestLike

Jul 2019 - Apr 2020

This is a short project by Liam Harrison.
Contributions:17 commits, 29 pushes, 1 branch in 9 months
shortliam
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Liam Harrison - Game Developer at Ludeon Studios