Liam Jenkin is a versatile game programmer with 8 years of professional experience specializing in Unity3D and C#, known for shipping commercial and crowd-funded PC and iOS titles as well as casino-grade games for global deployment. He excels in rapid prototyping, tool and editor development, AI and camera systems, and has repeatedly delivered within Agile teams ranging from small indie groups to international distributed squads. Comfortable across C/C++, Java, web stacks and PL/SQL, he bridges gameplay logic with backend analytics and production workflows to keep projects responsive to user and stakeholder feedback. Liam prefers remote roles (based in Canberra/Sydney) and brings a decentralised leadership style that emphasizes open communication, collaborative quality control, and matching tasks to individual strengths. An interesting detail: he has hands-on experience demonstrating games at major events (PAX Aus, PAX Prime/East) and helped a title reach #2 on Steam Greenlight within a week.
8 years of coding experience
5 years of employment as a software developer
Princes Hill Secondary
Bachelor's Degree, Computer Software Engineering, Bachelor's Degree, Computer Software Engineering at Swinburne University of Technology
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