Liam Johnston is a QA Analyst with 11 years of professional experience and four years focused in the game industry, blending a Humber College Game Programming background with hands-on testing across VR, mobile, and web platforms. He has shipped QA work on titles for Jam City, Lucky VR’s Vegas Infinite, and now supports Clipwire Games, with strengths in test planning, manual regression, Live Ops, and QA tooling like Jira, Unity, Postman, and CQL. Comfortable moving between intermediate and senior responsibilities, Liam pairs detailed test case design with backend API validation and QA documentation to keep complex live products stable. His earlier roles in customer support and technical support sharpen his player-focused mindset and ability to reproduce edge-case issues reliably. A passionate gamer, he aims to make experiences that deliver the same joy he looks for as a player, and brings occasional design and asset creation experience from student projects to inform gameplay testing. Based in Old Toronto, he combines studio-tested QA rigor with a practical understanding of live-service operations and cross-platform deployment nuances.
11 years of coding experience
4 years of employment as a software developer
Advanced Diploma, Game Programming, Advanced Diploma, Game Programming at Humber College
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