Liam Reese is a game developer with eight years of experience specializing in Unity and VR physics, currently building Strayed at Crustacean Interactive in Las Vegas. He blends systems-level curiosity—evident from a fondness for Rust, C, and shader work—with practical game engineering focused on immersive survival mechanics. Comfortable iterating on both gameplay and low-level performance, he ships playable features while tuning physics and rendering for VR. Liam’s background includes hands-on roles at Crustacean Interactive LLC and a habit of “making things occasionally” on GitHub, signaling a tinkerer’s approach to prototypes and tooling. Colleagues value his ability to translate experimental shader and systems ideas into stable in-game experiences.
Motion Blur for Unity's Universal Render Pipeline.
Contributions:9 commits, 10 pushes, 3 branches in 6 months
renderpost-processingpipelinemotionblur
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Liam Reese - Game Developer at Crustacean Interactive