Summary
Liam Warner is a versatile game and backend developer with nine years’ experience building web, enterprise, and game systems from prototype to production. Comfortable in small teams and early-stage projects, he has delivered distributed APIs, multiplayer integrations, and a Roblox-style marketplace using Node.js and Epic Online Services, and has production experience on GCP and BigQuery. He’s pragmatic across languages—C++, C#, Python, PHP—and has modernised legacy code, built CI/CD pipelines, and created automated Unity-integrated test suites. A mostly self-taught problem solver who prefers systems and data work over front-end markup, Liam excels at designing iterative, scalable solutions that bridge gameplay, cloud services, and analytics.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Comuter Science (Games), Bachelor of Science - BS Comuter Science (Games) at Sheffield Hallam University