Lillian Hong is a software engineer focused on computer graphics, XR, and ethical technology, with 11 years of experience spanning internships and production work at Meta, Amazon, and startups. At Meta/Reality Labs she prototypes input interactions for next‑generation AR glasses, building on prior work designing hand‑tracking and hands‑only locomotion systems for Oculus. Her background includes computer vision and ML—developing alphanumeric classifiers and calibrated confidence outputs for high‑altitude UAV vision systems—and automating face‑clustering model workflows that reduced reclustering frequency dramatically. A Cornell CS undergraduate, she blends research-grade vision and graphics skills with product-minded engineering, and has repeatedly shipped end‑to‑end systems from prototype to integrated tools. Notably, she pairs XR interaction design with a strong interest in ethics, bringing both technical depth and human-centered perspective to immersive platform challenges.
10 years of coding experience
7 years of employment as a software developer
Computer Science, Computer Science at Cornell University College of Engineering
Contributions:42 commits, 4 PRs, 34 pushes in 2 months
surfacereflectancehmdsurface-reflectance
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