Summary
Lily Craver is an indie game founder and lead engineer with 13+ years building award-winning interactive experiences and shipping Project Arrhythmia—an indie title that has sold 80–90k+ copies and sits in Steam’s top 10% with a 96% rating. She blends deep Unity3D game expertise with full-stack web and systems engineering experience from roles at Cloudflare, Kawa Entertainment, and multiple startups, enabling her to own both product and platform development. Lily has led small cross-functional teams, built reusable tooling and dashboards, and delivered commercial mobile, console, and web projects as both contractor and studio lead. She’s also grown a VTubing business and Shopify presence that generated strong revenue, showing an ability to pair technical craft with product and monetization strategy. Based in Chiyoda, Japan, she actively teaches and streams game development, translating studio lessons into accessible learning for the community.
12 years of coding experience
7 years of employment as a software developer
Benjamin Franklin High School
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Louisiana at Lafayette
Media Arts, Media Arts at New Orleans Center for the Creative Arts
English, Spanish