Summary
Lily Pitts is a Senior Software Engineer in Los Angeles with five years of experience building tools and pipeline systems for games, virtual production, and VFX. She has shipped engine plugins and real-time systems at Magnopus—including work on a Virtual Camera plugin for Unreal Engine and immersive concert experiences—and previously developed Unity tools and FMOD integrations for a Nintendo Switch title. Her background spans C++, C#, Python, Unreal, and Unity, with a track record of performance optimization, studio-wide tooling, and automating tedious media workflows to save hours weekly. Lily combines creative-entertainment domain knowledge with hands-on engineering, often bridging artist needs and low-level engine work to enable efficient production pipelines.
5 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science (Games), Bachelor of Science - BS, Computer Science (Games) at University of Southern California