Limin Tang

Software Engineer at Meta

Menlo Park, California, United States
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Summary

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Rockstar
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Top School
Limin Tang is a software engineer with a decade of experience building high-performance systems for graphics and AI, currently working at Meta in Menlo Park. He spent eight years designing and optimizing AI inference stacks, ML compilers, runtimes, and operator kernels for AR/VR and mobile deployments, and earlier worked on GPU drivers and low-level graphics subsystems at Intel. Limin’s background spans systems-level engineering—from GPU scheduling, memory and power management to deploying in-house ML models—giving him a rare blend of hardware-aware software expertise. He has practical experience improving performance in large-scale enterprise and data center contexts and has interned on network optimization research, reflecting a strong foundation in both theory and production engineering. Colleagues would describe him as a pragmatic problem-solver who focuses on turning complex platform constraints into efficient, deployable solutions. Based in the Bay Area, he brings cross-domain depth that helps bridge compiler, runtime, and hardware teams.
code10 years of coding experience
job15 years of employment as a software developer
bookThe University of Texas at Dallas
bookUniversity of Southern California
bookFudan University
languagesEnglish, Chinese
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Github Skills (19)

machine-learning10
deep-learning10
gpu10
embedded10
neural-network9
mobile9
macvim8
vim8
tensor8
text-editor8
ls7
nim-language7
macos7
rust7
neovim6

Programming languages (4)

C++RustVim scriptVim Script

Github contributions (5)

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limintang/executorch

Oct 2024 - Mar 2025

On-device AI across mobile, embedded and edge for PyTorch
Contributions:40 pushes, 13 branches in 5 months
limintang/macvim

Jan 2022 - Mar 2022

Vim - the text editor - for macOS
Contributions:2 pushes in 1 month
macoseditortext-editorvim
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Limin Tang - Software Engineer at Meta