Limin Tang is a software engineer with a decade of experience building high-performance systems for graphics and AI, currently working at Meta in Menlo Park. He spent eight years designing and optimizing AI inference stacks, ML compilers, runtimes, and operator kernels for AR/VR and mobile deployments, and earlier worked on GPU drivers and low-level graphics subsystems at Intel. Limin’s background spans systems-level engineering—from GPU scheduling, memory and power management to deploying in-house ML models—giving him a rare blend of hardware-aware software expertise. He has practical experience improving performance in large-scale enterprise and data center contexts and has interned on network optimization research, reflecting a strong foundation in both theory and production engineering. Colleagues would describe him as a pragmatic problem-solver who focuses on turning complex platform constraints into efficient, deployable solutions. Based in the Bay Area, he brings cross-domain depth that helps bridge compiler, runtime, and hardware teams.
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