Lin Zhou

Senior Engineer at Riot Games

Yangpu District, Shanghai, China
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Summary

👤
Senior
🎓
Top School
Lin Zhou is a senior engineer with 12 years of game-engine and rendering experience, currently shaping systems at Riot Games after roles as Lead Technical Artist and Principle Technical Artist at major studios. He combines deep C++ expertise, rendering techniques (including a self-made software renderer), multithreaded client architecture and tooling with practical scripting and pipeline optimization across Unreal Engine and custom engines. Comfortable with reverse engineering and assembly analysis, he also implements ML models end-to-end and built an image classifier, bringing a research-minded approach to production problems. A lifelong game developer who started at 14, he pairs technical rigor with art sensibility—pixel art, composition and piano—helping bridge creative and engineering teams in Shanghai.
code12 years of coding experience
job1 year of employment as a software developer
book计算机, 计算机 at 上海电视大学
languagesEnglish
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Github Skills (6)

shaderlab6
cg5
extension-methods5
reflection5
csharp-script5
unity3d4

Programming languages (2)

ShellShaderLab

Github contributions (5)

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fancyzero/blog

Apr 2017 - Mar 2021

Contributions:28 commits, 25 pushes, 3 branches in 3 years 11 months
fancyzero/Python-iOS

Aug 2013 - Aug 2013

Contributions:18 commits, 1 comment in 8 days
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Lin Zhou - Senior Engineer at Riot Games