Lina Versace

Software Engineer at Google

Portland, Oregon, United States
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Summary

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Rockstar
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Top School
Lina Versace is a seasoned software engineer with 15 years of experience specializing in OpenGL, Chrome OS, Linux, and systems programming in C, C++, and Python. She currently splits her time between Google and Intel, contributing deep expertise to open-source graphics stacks and Chrome OS platform components. Her open-source work includes substantive contributions to Mesa's i965 driver and the well-known glsl-optimizer repository, where she fixed texture corruption, improved debugging, and optimized rendering performance used in real-world applications like mobile Unity and Google Maps. Based in Portland, Oregon, she pairs a practical BS in Computer Science with a background in mathematics to solve low-level graphics and performance challenges. Colleagues rely on her for methodical debugging, driver-level refactors, and pragmatic configuration controls that prevent regressions in complex rendering pipelines. Lina brings a blend of systems-level rigor and hands-on optimization that consistently improves stability and performance in production graphics stacks.
code15 years of coding experience
bookBS Mathematics, BS Mathematics at University of South Alabama
bookBS Computer Science, BS Computer Science at Portland State University
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Github Skills (12)

c1710
debugging10
debug10
glsl10
c1110
opengl10
mesa10
performance-optimization9
shader8
optimizers7
optimizer7
cross-compiling5

Programming languages (11)

JavaC++ShellCJavaScriptGoVimLHTML

Github contributions (5)

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aras-p/glsl-optimizer

Oct 2013 - Feb 2014

GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Role in this project:
userBack-end Developer
Contributions:41 commits in 4 months
Contributions summary:Lina primarily contributed to the i965 driver, focusing on optimizing and debugging OpenGL-related functions. Their work involved fixing texture corruption issues, adding debug information to aid in future debugging efforts, and implementing a driconf option for clamping the maximum number of samples. The user also refactored code and addressed issues related to rendering performance in the Google Maps application. The contributions involved directly modifying Mesa's i965 driver code.
metalshadersoptimizationgame-developmentcompiler
linyaa-kiwi/vkcube

Jan 2017 - Mar 2025

Spinning Vulkan Cube
Contributions:13 reviews, 3 PRs, 13 pushes in 8 years 3 months
vulkanopenglcube
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