Linas Minkevicius is a multidisciplinary developer blending nine years of software, robotics, and electronics experience into indie game development with the Godot engine. With an MEng in Electrical and Electronics Engineering, he has designed C# GUIs, backends and computer vision pipelines for industrial robots and prototyped embedded devices in maker and industrial settings. He has shipped production software at companies like Kitron and Qdev and now applies that systems thinking to releasing games on Steam as a self-employed developer. His background includes competitive prototyping (TECHNORAMA), autonomous robotics (Robotex) and a published project on artificial limbs, highlighting a practical focus on real-world problem solving. Comfortable across firmware, vision, and application layers, he pairs hardware intuition with game design to create polished interactive experiences. Based in Kaunas, Lithuania, he brings a pragmatic, cross-disciplinary approach that surfaces unexpected technical solutions in both robotics and game development.
9 years of coding experience
5 years of employment as a software developer
Master of Engineering - MEng, Electrical and Electronics Engineering, 10, Master of Engineering - MEng, Electrical and Electronics Engineering, 10 at Kaunas University of Technology
Repository for reading Mag3100 sensord with stm controllers
Contributions:3 PRs, 26 pushes, 5 branches in 2 years 3 months
stmcnc-controllercontrollersgcode
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Linas Minkevicius - Godot Indie Game Developer at Self-employed