Lincoln Bergeson is a versatile software engineer with nine years of experience building cloud and platform services, currently a Member of the Technical Staff at Replit after serving as Director of Engineering at a startup. He has driven production reliability and platform engineering at scale through multiple roles at Replit and Facebook, and shipped backend systems earlier in his career at Qualtrics. Based in the Salt Lake City area, he moves quickly between languages and frameworks and is known for autonomous, high-impact delivery in fast-paced environments. Lincoln’s background combines hands-on cloud services work with leadership experience, giving him a pragmatic ability to translate operational needs into robust infrastructure. An early freelancing history and consistent progression through internships to senior roles hint at strong initiative and an appetite for learning new stacks.
9 years of coding experience
13 years of employment as a software developer
Bachelors Computer Science, Bachelors Computer Science at Brigham Young University
Cross-platform game engine for making 2D networked games in Lua
Contributions:70 commits in 8 days
networkedluagamesgamedevgame-development
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.