Ling Xie

Software Engineer at PlayStation

California, United States
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Summary

👤
Senior
🎓
Top School
Ling Xie is a software engineer with nine years of experience specializing in graphics, simulation, and VR research and development, currently contributing to PlayStation’s graphics and VR efforts in California. With a strong academic foundation from ShanghaiTech and graduate studies at the University of Pennsylvania, Ling has blended research and production work—scaling Taichi elements to run hundreds of millions of particles within tight memory budgets and shipping game systems for a commercial title at NetEase. He has taught C++ programming, computer vision, and game development courses, reflecting a knack for translating complex technical ideas into learning experiences. Comfortable across compiler internals, sparse computation, rendering pipelines, and tooling, Ling brings both low-level performance optimization skills and practical product experience to graphics and interactive systems.
code9 years of coding experience
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at ShanghaiTech University
bookGraduate, Computer Science, Graduate, Computer Science at University of Pennsylvania
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Github Skills (67)

python10
gpu10
computer-graphics10
pretrain10
ai10
differentiable-programming10
artificial-intelligence10
pytorch10
gpu-programming10
rendering9
path-tracing9
image-generator9
object-detection9
vision-transformer9
deep-learning9

Programming languages (9)

C++CMakeJavaScriptHTMLJupyter NotebookRubyPythonCuda

Github contributions (5)

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Jack12xl/a-toy-fluid-engine

Jul 2020 - Jul 2021

try to reimplement Euler based fluid
Contributions:408 commits, 211 pushes, 9 branches in 1 year
Contributions:13 PRs, 23 pushes, 10 branches in 2 years 6 months
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