Lion Schitik

Software Developer at Robotality UG (haftungsbeschränkt)

Bielefeld, North Rhine-Westphalia, Germany
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Lion Schitik is a software developer with nine years of experience specializing in game programming and systems-level C++ work, now based in Bielefeld, Germany. He has progressed from junior roles at Ubisoft to senior programming positions at studios like Chucklefish and Keen Games, and currently contributes to Robotality UG. His hands-on background includes core game logic, navigation mesh fixes, input systems and scripting enhancements—evident from substantive contributions to the Halley game engine. Comfortable across engine back-ends and gameplay systems, he combines pragmatic problem-solving with a track record of shipping improvements that reduce technical debt and enable designers. Colleagues know him for quietly tackling tricky engine bugs and adding small but impactful features that improve tooling and runtime behaviour.
code9 years of coding experience
job7 years of employment as a software developer
bookGame Programmer, Game Programmer at Games Academy
languagesEnglish, German
github-logo-circle

Github Skills (11)

c-language10
game-development10
cprogramming-language10
game-engine10
scripting10
game-dev10
entity-component-system9
sys9
system9
ec9
cmake4

Programming languages (3)

C#C++Odin

Github contributions (5)

github-logo-circle
amzeratul/halley

Apr 2022 - Jan 2023

A lightweight game engine written in modern C++
Role in this project:
userBack-end Developer
Contributions:46 commits, 121 pushes, 2 branches in 9 months
Contributions summary:Lion primarily contributed to the Halley game engine by implementing features and fixing issues related to core game logic and system functionality. Their work included adding arguments to the environment, fixing navmesh errors, adding a function to get the parent of an entity, and improving the scripting capabilities. The user also made improvements to the input system by adding mouse delta as an input axis and adding functionality to set the mouse cursor position, and to trap the mouse cursor. Furthermore, the user worked on script-related features such as improving script message construction, enhancing the script entity ID conversion to data node, and adding a flow-once control node.
cppgamedevgameenginec-plus-plusgame-development
GrumpyLion/Chip8

Mar 2017 - Sep 2021

Contributions:2 pushes, 1 branch in 4 years 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Lion Schitik - Software Developer at Robotality UG (haftungsbeschränkt)