Lionel Brouyère is a Pipeline Developer and Pipeline TD with nine years of experience building tooling and workflows for feature animation and episodic productions from Brussels. He combines Python scripting with deep practical knowledge of 3D production—animation, modeling, rigging, lighting and CFX—gained across studios including DreamWall, Cinesite, Reel FX and nWave. Lionel has contributed pipeline and character effects work on major titles such as The Addams Family 2, Scoob!, The Son of Bigfoot and multiple seasons of The Smurfs, demonstrating an ability to ship tools that scale across diverse productions. A game-dev hobbyist and former layout/previz artist, he brings an uncommon blend of technical automation and hands-on artistic experience that helps bridge artists and engineering. Colleagues rely on him to streamline repetitive tasks and stabilize complex asset pipelines while keeping creative flexibility for artists.
9 years of coding experience
bac +5, Infographie & cinéma d'animation, bac +5, Infographie & cinéma d'animation at Supinfocom Group
Contributions:49 releases, 3 reviews, 87 commits in 1 year 1 month
pickerfbxanimationaseprite
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Lionel Brouyère - Pipeline Developpeur at DreamWall