Lior Tal is a Unity Architect and seasoned software engineer with 13 years of experience leading game and platform development from Tel Aviv. Currently shaping Unity architecture and teams at Moon Active, he combines deep Unity/C# expertise with software design, CI/SCM and automation to ship high-scale mobile games and cross-platform ports. He has a strong track record of improving low-level engine subsystems and portability—evidenced by contributions to the MonoGame framework fixing rendering, input and audio across platforms. Comfortable bridging product and infrastructure, Lior has driven real-time multiplayer, ad-management and tooling projects in prior roles while introducing CI practices to legacy teams. Outside work he’s a creative music-maker and cat lover, reflecting a pragmatic but playful approach to problem solving.
13 years of coding experience
8 years of employment as a software developer
B.A, Computer Science, B.A, Computer Science at The Interdisciplinary Center
One framework for creating powerful cross-platform games.
Role in this project:
Game Developer
Contributions:13 commits in 2 months
Contributions summary:Lior primarily contributed to bug fixes and platform-specific adaptations within the MonoGame framework. Their work addressed issues related to gamepad functionality, SpriteBatch rendering, and platform-specific code, particularly for PSMobile. The user also made modifications to the sound engine and graphics device to ensure cross-platform compatibility, demonstrating their understanding of the framework's internals. These changes reflect a focus on ensuring the framework's functionality and supporting different target platforms.
Contributions:3 commits, 1 PR, 2 pushes in 2 years 2 months
lostunityminimizingauto-savescenes
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