Lisandro Lorea is a seasoned game developer and founder with 15 years of experience building and shipping games, tooling, and interactive demos across web, mobile and console platforms. Currently creating showcase games and demos at W4 Games and running Red Mage Games, he blends game design, programming and 2D art to bridge art and engineering teams and streamline production. He writes thorough GDDs, enjoys rapid prototyping focused on game feel, and has launched original IPs including a Steam and HTML5-released platformer. An active front-end contributor to the popular Phaser framework, he improved its tilemap parsing and timing stability for better cross-platform compatibility. He also teaches Godot and programming fundamentals, bringing both practical studio experience and pedagogy to team workflows. Based in Argentina, Lisandro pairs a creative background in animation and illustration with pragmatic technical problem-solving and product-focused delivery.
15 years of coding experience
8 years of employment as a software developer
Comic Artist, Comic Art, Illustration, Drawing, Comic Artist, Comic Art, Illustration, Drawing at Taller de Historieta de Fernando Centurión
Director de Cine de Animacion, Filmmaking, Animation, Director de Cine de Animacion, Filmmaking, Animation at Primera Escuela de Arte Multimedial Da Vinci
Japanese Interpreter, Japanese, Linguistics, Japanese Interpreter, Japanese, Linguistics at Asociación Japonesa en la Argentina
Curso de Produccion Integral de Videojuegos, Project Management, Passed, Curso de Produccion Integral de Videojuegos, Project Management, Passed at Universidad Tecnológica Nacional
Teacher of English as a Foreign Language, Education, Teacher of English as a Foreign Language, Education at Instituto Superior de Formación Docente y Tecnica Nº24
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
Front-end Developer
Contributions:5 commits, 8 PRs, 17 comments in 26 days
Contributions summary:Lisandro primarily contributed to the Phaser.js tilemap parser, focusing on handling TiledJSON format. They added support for base64 encoded layer data and fixed issues related to parsing uint32 values and tile IDs. Additionally, the user made improvements to the game's `Time` class, specifically addressing the default value of `suggestedFps`. These changes improve the compatibility and stability of the game framework.
Herramientas de Desarrollo de Videojuegos con ADN Argentino
Contributions:13 commits, 3 PRs, 12 pushes in 1 year 6 months
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