Liutauras Gaidamavičius

Graphics Engineer at Unity Technologies

Vilnius, Vilnius County, Lithuania
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Summary

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Liutauras Gaidamavičius is a graphics engineer with six years of experience designing and optimizing real-time rendering systems at Unity Technologies. He specializes in the Scriptable Render Pipeline, contributing performance-focused features like bloom pyramid skipping, mobile tonemapping clamping, SRP Batcher fixes, and fast sRGB/Linear conversions. Based in Vilnius, he combines shader-level optimizations with cross-platform pragmatism to squeeze performance out of constrained hardware. Having progressed from test and junior developer roles into a core graphics engineer, he brings practical, end-to-end knowledge of graphics pipelines and production-quality engine work. Colleagues describe him succinctly as a “pixel developer,” reflecting both attention to visual fidelity and efficiency.
code6 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Vilniaus universitetas / Vilnius University
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Github Skills (12)

script10
hlsl10
shader10
csharp10
graphics-programming10
pipe10
pipeline10
dotnet-core10
unity3d10
optimization8
optimisation8
shadergraph7

Programming languages (4)

C#C++ShaderLabASP.NET

Github contributions (5)

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Unity-Technologies/Graphics

Jun 2020 - Dec 2021

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics/Rendering)
Contributions:1 review, 18 commits, 15 PRs in 1 year 6 months
Contributions summary:Liutauras contributed significantly to the Unity graphics repository, focusing on the Scriptable Render Pipeline (SRP). Their work includes implementing new features like skipping bloom pyramid levels and clamping tonemapping input on mobile devices. The user also addressed SRP Batcher compatibility issues and added functionality for fast sRGB/Linear conversions, demonstrating an understanding of optimization and cross-platform considerations. Furthermore, the user made improvements related to view direction calculations and various shader-related optimizations.
renderpost-processingpipelinescriptableunity
skerys/LD46

Apr 2020 - Apr 2020

Contributions:2 releases, 62 pushes, 2 branches in 3 days
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Liutauras Gaidamavičius - Graphics Engineer at Unity Technologies