Head Of Product Management & Analytics at Mozilla Data Collective
United States
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Summary
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Rockstar
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Top School
Liv Erickson is a product leader and creative technologist with 11+ years building human-centered AI, ML and spatial computing products across Mozilla, Microsoft, and AWS. As Head of Product Management & Analytics at Mozilla Data Collective she blends hands-on engineering experience—ranging from front-end VR UI fixes to C++ engine changes—with strategic product leadership, having run Mozilla Hubs and launched subscription and creator programs. She combines technical depth in WebVR/WebXR and open 3D engines with executive-facing strategy, policy advocacy, and ecosystem development, including contributions to the World Economic Forum’s metaverse work. An active open-source contributor, Liv has shipped interface and platform fixes for next‑gen VR repos and led community-enabled releases at AWS for O3DE. Her background couples a CS foundation with executive education (EMBA/Exec MBA) and an MS in Analytics, reflecting a rare mix of product craft, data fluency, and public-interest tech advocacy.
11 years of coding experience
2 years of employment as a software developer
B.S, Computer Science, B.S, Computer Science at Virginia Tech
Executive MBA, Business Administration and Management, Executive MBA, Business Administration and Management at Columbia Business School
EMBA, Strategic Innovation, EMBA, Strategic Innovation at London Business School
Master of Science - MS, Analytics, Master of Science - MS, Analytics at Georgia Institute of Technology
Computer Graphics, Computer Graphics at Stanford University
Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
Role in this project:
Front-end Developer
Contributions:6 reviews, 27 commits, 24 PRs in 11 months
Contributions summary:Liv primarily contributed to the front-end aspects of the "hubs" repository. They refactored the Discord landing page, modifying the invitation link, updating styling, and replacing the splash image with video files. The user also created a draft landing page for Hubs Cloud and made minor UI adjustments, like updating the room close text and correcting a typo in a UI component.
Test platform for various render and interface tests for next-gen VR system
Role in this project:
Full-stack Developer
Contributions:27 commits in 1 year
Contributions summary:Liv primarily contributed to the front-end and interface aspects of the VR system, specifically fixing UI issues like z-index and syntax errors within the CSS and JavaScript files. They also modified the application's core C++ code to incorporate features related to domain setup, menu management, and cursor control. Additionally, they addressed inconsistencies within the tablet interface.
rendervirtual-realitytest-platformopenvropenxr
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