Lizzie Briggs is a Software Engineer I at Criterion Games with five years of experience building game-focused UI and tooling, progressing from Associate Engineer to her current role. She honed practical C++ and C# skills and code-quality practices during a year-long sustained engineering internship at Unity Technologies, where she worked on static analysis, code coverage and a standards-viewing tool. A University of Greenwich graduate in Games Design and Development, she blends design-aware thinking with engineering discipline to ship user-facing systems for games. Based in England, she brings a strong background in sustained engineering and an eye for developer tooling that helps teams maintain long-term code health.
5 years of coding experience
2 years of employment as a software developer
Bachelor's degree Games Design and Development, Bachelor's degree Games Design and Development at University of Greenwich
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:5 commits, 4 pushes, 3 branches in 7 days
unity3dunitydotsunity-dots
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Lizzie Briggs - Software Engineer I at Criterion Games