Summary
Llorenç García is a 3D software architect and veteran graphics engineer with 11+ years building and optimizing cross-platform 3D engines for mobile, web and server-side rendering, currently leading architecture at IMVU in Mountain View. He combines deep C++/OpenGL/GLSL/HLSL expertise with pragmatic leadership—spinning up engineers, coordinating multi-team delivery, and driving measurable performance gains (e.g., halving frame times across platforms). His background spans gameplay, shaders, multiplayer server design and tooling (author of BlueSteel, an open benchmarking framework), and he holds a patent for optimized 3D features on legacy devices. Comfortable from low-level ASM debugging to high-level pipeline decisions, he’s equally at home shipping games and inventing infrastructure to keep large codebases healthy. Ambitious about design clarity, his long-term goal is to formalize that craftsmanship into robust software architecture practice.
11 years of coding experience
15 years of employment as a software developer
Certificate, 3D Studio MAX Level 1, Certificate, 3D Studio MAX Level 1 at Universitat Ramon Llull
Certificate, XBOX Programming with XNA, Certificate, XBOX Programming with XNA at Universitat Pompeu Fabra
Spanish, Catalan, English